Chp 11.

Posted in Uncategorized on February 5, 2010 by billymaysisalive

1. Shape Layers is a tool that allows us to make shapes what makes them “so cool” is that we have a built in tool in to After Effects that lets us animate the shapes.

2. The puppet tool allow us to take a still image and add joints to the image which allows us to move the layer.

3. The brainstorm tool gives the user randomly selected versions of a certain effect.

4. The paint tool allows us to use brushes to paint much like in MSpaint but we can animate our works on After Effects.

5. Write on is like motion tracking for the paint brush.

Chp 10.

Posted in Uncategorized on February 4, 2010 by billymaysisalive

1. Parenting allows one layer to be controlled by another but still remain independent.

2. The four things that carry over when parenting are position, scale, rotation, and anchor point.

3. To change the motion path bezier path.

4. To add keyframes to the motion path you scroll over the motion path with the pen tool and click on the line.

4. The graph editor allows us to change the speed a layer moves at.

Chp 9.

Posted in Uncategorized on February 1, 2010 by billymaysisalive

1. Interpolations is the stuff that occurs in between keyframes

2. Easing allows us to change the speed at which layers reach keyframes.

3. Easy ease out is a keyframe that makes the layer start out slow and end fast.To select it you right click on the keyframe and find keyframe assistant

4. Easy ease out makes the layer start slow and end fast.

5. Easy ease makes the layer start slow, go fast in the middle, and end slow

6. Motion sketch allows us to draw a path that the layer would follow. It travels at the same speed at which it was sketched.

7. The wiggler the wiggler adds keyframes that set a layers properties to random.

8. The smoother smooths the paths drawn in motion sketch.

9. Spatial path changes where an object is. Temporal graph changes where the object will be.

10. Motion tracker can be used to stabilize footage.

11. Auto orientation points the object in the direction it is going.

12. Expressions is a coding language after effects uses.

Chp 6.

Posted in Uncategorized on January 29, 2010 by billymaysisalive

1. Hot text are the blue numbers that is changeable text.

2. Soloing hides all  non-soloed layers. Locking locks down a layer making them immovable.

3. Making a layer shy hides the layer in the timeline.

4. The three types of time codes are numerical time, fps, and feet and frames.

Chp 5.

Posted in Uncategorized on January 29, 2010 by billymaysisalive

1. Compositions are storage for video, audio, and/or text which can be placed in a larger compositions.

2. They are expressed in pixels.

3. Pixels on computers are square. On a TV they are not usually square.

4. NTSC stands for Nation Television Standards Committee and is used in the US. PAL stands for Phased Alternating Line and is used in Europe.

5. FPS for NTSC is 29.97, for film it is 24 FPS, and for HD it can get up to 60 FPS.

6. It converts the duration to the next level in time (5 mins, 5 hours etc)

7. Drag and drop the footage to the new comp button.

8. The gray and white checkerboard button is the transparency grid icon.

9. The critical components of comps are the layers inside of them.

10. The stacking order of layers is that the layer that is on top of the of a layer will appear on top of that layer.

11. Null objects are objects that are used as controllers for other layers.

12. Holding down the shift key when scaling an image balances out the scale proportions.

13. To duplicate a layer you hit ctrl>d and command>d.

14. To align and distribute layers  find the align and distribute the align in the windows drop down menu and then you hit ctrl>a of command>a to selct everything and then hit the align in a line button on the align button.

15. Pre-composing is making a series of layers that can be edited as one.

16. To create markers in the timeline click the chevron on the right.

17. To navigate markers you hit the numbers on the main keyboard.

18. To play audio you hit 0 on the number pad or the rightmost button on the time controls panel.

19. To add markers to layers you hit the ‘*’ on the numpad.

20. To add comments, you double click the marker and add desired comment.

Chp 7.1-7.6

Posted in Uncategorized on January 28, 2010 by billymaysisalive

1. Key frames originated from the days of hand drawn animation.

2. Tweening came from high payed animators sending their key frames to lesser payed animators and it is called interpolation in the digital world.

3. To preview in real time you hit the zero on the number pad.

4. The four best short cuts are home, end, page up, and page down.

5. The keyframe you want to change, if not selected, will not do anything or if something else is selected that will change.

6. The reset button will restore the layer to its original place.

7. The short cuts are opaci’t’y, ‘r’otation, ‘a’nchor points, ‘p’osition, and ‘s’cale.

8.Right click on the property then hit reset.

9. It moves things around and brings them to a certain location on the screen.

10. The opacity makes a layer more or less opaque.

11. To create jitter you hit page up and change the opacity changing it to different values.

12. The scale property resizes layers.

13. Once raster gets higher than 100% they lose quality.Raster based files are images with pixels.

Chp 7.7-7.11

Posted in Uncategorized on January 28, 2010 by billymaysisalive

1. Animating the rotation property rotates the layer.

2. Animating the anchor property moves the layer but not the anchor point. Its important because It allows us to move the layer but keep the layer the same.

3. It is important to not animate the anchor point after animating the position because it will cause unwanted effects with the layer.

4.  A work area is the a space in the footage time line, and you set it by dragging the left work area to the desired point and the same goes for the right one.

5. Some shortcuts are ‘b’ to set the beginning  of the workspace and ‘n’ to set the end one.

6. The keyframe navigator navigates keyframes, informs if you are on a keyframe, and it inserts a duplicate key frames into the timeline.

7. Some short cuts you can use in the navigator are ‘k’ to go to the next keyframe , ‘j’ to go to the previous, ‘u’ to show all keyframes, and ‘uu’ to show all the properties that have been changed from default.